Construct a Quaternion from a value.
Inverse a quaternion.
Normalizes a quaternion.
Assign from another Quaternion.
Assign from a vector of 4 elements.
Convert to a 3x3 rotation matrix. TODO: check out why we can't do is(Unqual!U == mat3!T)
Converts a to a 4x4 rotation matrix.
Compare two Quaternions.
Compare Quaternion and other types.
Converts to a pretty string.
Constructs a Quaternion from axis + angle.
Quaternion implementation. Holds a rotation + angle in a proper but wild space.