gfm.opengl.vbo

Undocumented in source.

Members

Classes

VertexSpecification
class VertexSpecification

A VertexSpecification makes it easy to use Vertex Buffer Object with interleaved attributes. It's role is similar to the OpenGL VAO one. If the user requests it, the VertexSpecification can "take control" of a given VBO and/or IBO and automatically bind/unbind them when the VertexSpecification is used/unused. You have to specify every attribute manually for now.

Structs

VertexAttribute
struct VertexAttribute

Describes a single attribute in a vertex entry.

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