- angleBetweenT angleBetween(Vector!(T, N) a, Vector!(T, N) b) 
- crossVector!(T, 3u) cross(Vector!(T, 3u) a, Vector!(T, 3u) b) 
- dotT dot(Vector!(T, N) a, Vector!(T, N) b) 
- maxVector!(T, N) max(Vector!(T, N) a, Vector!(T, N) b) 
- minVector!(T, N) min(Vector!(T, N) a, Vector!(T, N) b) 
- reflectVector!(T, 3u) reflect(Vector!(T, 3u) a, Vector!(T, 3u) b) 
- 3D reflect, like the GLSL function.