- angleBetween
T angleBetween(Vector!(T, N) a, Vector!(T, N) b)
- cross
Vector!(T, 3) cross(Vector!(T, 3) a, Vector!(T, 3) b)
- dot
T dot(Vector!(T, N) a, Vector!(T, N) b)
- max
Vector!(T, N) max(Vector!(T, N) a, Vector!(T, N) b)
- min
Vector!(T, N) min(Vector!(T, N) a, Vector!(T, N) b)
- reflect
Vector!(T, 3) reflect(Vector!(T, 3) a, Vector!(T, 3) b)
3D reflect, like the GLSL function.