Creates a SDL renderer which targets a window.
Create a software renderer which targets a surface.
Clear the current rendering target with the drawing color.
Releases the SDL ressource.
Blit a rectangle from a texture.
Draws a whole texture.
Draw a line.
Draw several lines at once.
Draw a point.
Draw several point at once.
Draw a rectangle outline.
Draw a filled rectangle.
Update the screen with rendering performed.
Sets SDL blend mode.
Sets the color used for drawing operations.
Sets a device independent resolution of the renderer.
Sets the scale of the renderer.
Sets the window drawing area.
Sets the whole window as drawing area.
SDL Renderer wrapper.