SDL2Surface.this
- this(SDL2 sdl2, SDL_Surface* surface, Owned owned)
 - this(SDL2 sdl2, int width, int height, int depth, uint Rmask, uint Gmask, uint Bmask, uint Amask)
 - this(SDL2 sdl2, void* pixels, int width, int height, int depth, int pitch, uint Rmask, uint Gmask, uint Bmask, uint Amask)
 
 
		gfm sdl2 surface SDL2Surface 
		constructorsdestructorsenumsfunctionspropertiesstructsvariables 
	 
	
Create from an existing SDL_Surface* handle.