SDL Window wrapper. There is two ways to receive events, either by polling a SDL2 object, or by overriding the event callbacks.
Creates a SDL window which targets a window.
Creates a SDL window from anexisting handle.
Releases the SDL resource.
Swap OpenGL buffers.
Submit changes to the window surface.
See Implementation
SDL Window wrapper. There is two ways to receive events, either by polling a SDL2 object, or by overriding the event callbacks.