- attach
void attach(GLTexture1D tex, int level)
 Attaches a 1D texture to the FBO.
- attach
void attach(GLTexture2D tex, int level)
 Attaches a 2D texture to the FBO.
- attach
void attach(GLTexture3D tex, int layer, int level)
 Attaches a 3D texture to the FBO.
- attach
void attach(GLTexture1DArray tex, int layer)
 Attaches a 1D texture array to the FBO.
- attach
void attach(GLTexture2DArray tex, int layer)
 Attaches a 2D texture array to the FBO.
- attach
void attach(GLTextureRectangle tex)
 Attaches a rectangle texture to the FBO.
- attach
void attach(GLTexture2DMultisample tex)
 Attaches a multisampled 2D texture to the FBO.
- attach
void attach(GLTexture2DMultisampleArray tex, int layer)
 Attaches a multisampled 2D texture array to the FBO.
- attach
void attach(GLRenderBuffer buffer)
 Attaches a renderbuffer to the FBO.
Defines one FBO attachment.