GLFBOAttachment

Defines one FBO attachment.

Members

Functions

attach
void attach(GLTexture1D tex, int level)

Attaches a 1D texture to the FBO.

attach
void attach(GLTexture2D tex, int level)

Attaches a 2D texture to the FBO.

attach
void attach(GLTexture3D tex, int layer, int level)

Attaches a 3D texture to the FBO.

attach
void attach(GLTexture1DArray tex, int layer)

Attaches a 1D texture array to the FBO.

attach
void attach(GLTexture2DArray tex, int layer)

Attaches a 2D texture array to the FBO.

attach
void attach(GLTextureRectangle tex)

Attaches a rectangle texture to the FBO.

attach
void attach(GLTexture2DMultisample tex)

Attaches a multisampled 2D texture to the FBO.

attach
void attach(GLTexture2DMultisampleArray tex, int layer)

Attaches a multisampled 2D texture array to the FBO.

attach
void attach(GLRenderBuffer buffer)

Attaches a renderbuffer to the FBO.

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