Creates a GLUniform. This is done automatically after linking a GLProgram.
Creates a fake disabled uniform variable, designed to cope with variables that have been optimized out by the OpenGL driver, or those which do not exist.
Sets a uniform variable value. T should be the exact type needed, checked at runtime.
Sets multiple uniform variables.
Sets multiple uniform variables.
Unuses this uniform.
Updates the uniform value.
Represents an OpenGL program uniform. Owned by a GLProgram. Both uniform locations and values are cached, to minimize OpenGL calls.