SDL2Texture.updateYUVTexture
- void updateYUVTexture(const(ubyte)* Yplane, int Ypitch, const(ubyte)* Uplane, int Upitch, Uint8* Vplane, int Vpitch)
 - void updateYUVTexture(const(SDL_Rect)* rect, const(ubyte)* Yplane, int Ypitch, const(ubyte)* Uplane, int Upitch, Uint8* Vplane, int Vpitch)
 
Throws
See Also
 
		gfm sdl2 texture SDL2Texture 
		constructorsdestructorsfunctionsvariables 
	 
	
Update a planar YV12 or IYUV texture with new pixel data.