gfm v6.2.8 (2017-06-07T21:06:48Z)
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Matrix.rotateZ
gfm
math
matrix
Matrix
struct
Matrix
(T, int R, int C)
static if
(
isSquare && (R == 3 || R == 4) && isFloatingPoint!T
)
alias
rotateZ
=
rotateAxis
!(
0
,
1
)
Return Value
rotation matrix along axis Z
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