Reload OpenGL function pointers.
Once a first OpenGL context has been created,
you should call reload() to get the context you want.
Use GLVersion.None as minVersion to load older functions.
Use GLVersion.HighestSupported for maxVersion to load the highest supported version
(warning, this may be dangerous because drivers may miss some functions).
Reload OpenGL function pointers. Once a first OpenGL context has been created, you should call reload() to get the context you want. Use GLVersion.None as minVersion to load older functions. Use GLVersion.HighestSupported for maxVersion to load the highest supported version (warning, this may be dangerous because drivers may miss some functions).