Create from an existing SDL_Surface* handle.
Create a new RGBA surface. Both pixels data and handle are owned.
Create surface from RGBA data. Pixels data is <b>not</b> and not owned.
Releases the SDL resource.
Whether a SDL Surface is owned by the wrapper or borrowed.
Perform a fast surface copy of given source surface to this destination surface.
Perform a scaled surface copy of given source surface to this destination surface.
Converts the surface to another format.
Get a surface pixel color.
Lock the surface, allow to use pixels().
Get the surface pitch (number of bytes between lines).
Enable the key color as the transparent key.
Enable the (r, g, b, a) key color as the transparent key.
Unlock the surface.
SDL Surface wrapper. A SDL2Surface might own the SDL_Surface* handle or not.