Plane.this

Create from four coordinates.

  1. this(vec4!T abcd)
    struct Plane(T)
    @nogc pure nothrow
    this
    if (
    isFloatingPoint!T
    )
  2. this(vec3!T origin, vec3!T normal)
  3. this(vec3!T A, vec3!T B, vec3!T C)

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